I’m a Concept Artist and Digital Matte Painter with experience across animation, film, and pitch development.
Recent work:
How To Train Your Dragon (2025)
Wolf King (2025)
I’m comfortable moving between 2D and 3D workflows, using tools like Photoshop, Nuke, Blender, and Maya. I enjoy solving complex visual challenges and creating detailed, story-driven artwork that enhances the worldbuilding of each project.